+ You come across a small door in your way called Door To Nowhere.
Commander: Could be right. I've heard of crazier things. + If you have the Grand Key Open The Door to Nowhere. (+ If you have the key) Open Door To Nowhere (+ if you don't have the key) Leave area + You open the door with the Grand Key to Nowhere. Enter around the corner of nowhere (script below) Exit Door + There is a strange orb here just around the corner to Nowhere. The corner leads to a dead end. There is a note here on the brick wall to Nowhere |
T6unit: I am bothered by this new discovery. We use the Grand Key to Nowhere to open the Door to Nowhere, then we run into a Brick Wall to Nowhere with an Orb to Nowhere containing empty promises and then a another cheeky note attached on the Brick to Nowhere that's on the Brick Wall to Nowhere. Oh this is confusing my logic pathways. I didn't think a sophisticated droid like me could get confused by this bizarre logic.
|
Commander: No. It goes on to say this. You also found the Orb to Nowhere which contains all of our empty promises. Well that's the end of the road guys. Congratulations. Your journey into the Door to Nowhere was to bring you into a cheap little light show with the Orb of Nowhere containing all the empty promises. We did that try to stop you silly pawns from getting on our backs about not being more inventive with the storylines in the
game. If you want to launch a complaint about the Door To Nowhere, visit the script writing department. our recent new employee, the Security Lady Issurer will then take your complaint. Beware that she might call on the C3 Battledroid if you try to give her a hard time. |
Rex: What Class? What wisdom? There's no wisdom in this, its just full of nonsense.
you're full of silly nonsense as well. Cronis I think this game is starting to have a negative effect on you. You are now starting to answer me back. I'm not used to people answering me back. I'm supposed to be the wise observer in this game. People are supposed to be listening to me and not speak. |
+ You go to pick up the orb.
+ You are unable to open the door. It is locked.