FIREY BATS.. If party members are attacked by Fiery Bats they will slowly acquire Meltpoints. When any of the party members melt points reach up to 100 That party member will turn into a blob of Goo for a set period of time. (Melt BAD STATUS Spell). Party member can be restored with a Water Spell. Otherwise party member will remain in Melt Mode for several minutes. (Like IMMOBILIZE)
+ Fiery Bats Group attacks for 300 damage
+ Commander strikes back for 400 damage to group
+ Fiery Bats Group attacks for 300 damage
+ Commander strikes back for 400 damage to group
Herc Commander: Maybe that's all you can see but on my holo pad I am reading monsters of all shapes and sizes some with ridiculously high strength levels. it would take forever to get through to them to reach that amulet. + Fiery Bats are backing off and circling around the party group. They appear to be slowly regaining their HP back. |
William Smith: It could be possible, let's continue on, there's another group of fiery bats up ahead time has not stopped yet for them. Head up to second group of fiery bats Go back outside the fiery cave area + You come across another group of fiery bats. The 1st group is still suspended, but after a wile they start moving again. + Fiery Bat 003 swoops down from the group and attacks for 200 damage + Storm attacks for 400 damage. Fiery Bat 003 has 200 HP remaining |
Commander: I guess we have to fight them off. Wait, let's just try to ignore them and walk past, maybe they will stop attacking us. Walk past the group of fiery bats (script below) Attack Go Back + The Bats block your way. + 100 damage done to Commander. + Axle obtains 1 Melt point Commander: Ouch. No, we can't sneak by them. They attack soon as we try. |
+ Fiery Bat 004 leeches 400 damage from Storm
+ Storm acquires 2 Melt Points
+ Fiery Bat 005 leeches 500 damage from Loana
+ Loana acquires 3 Melt Points
+ Storm acquires 2 Melt Points
+ Fiery Bat 005 leeches 500 damage from Loana
+ Loana acquires 3 Melt Points
Rex: Arrgh I've been attacked by a Fire bat. Shoo, Go Away, stop leeching HP off me. I have no courage. take me back to the homeworld. I don't want to be here. + Rex obtains 1 Melt Point. (if Meltpoints reach 100 Rex will turn to a blob of goo). + Fiery Bat 006 attacks again for 200 more damage to party with Double Needle Attack + Loana loses 50 HP + Loana Obtains 3 Meltpoints + Storm loses 50 HP + Storm obtains 2 Melt Points + T6 loses 20 HP + T6 Obtains 1 Melt Point + William loses 30 HP + William obtains 2 Melt Points |
Janice Worse For Wear: Just the usual things that go on this crazy ship, increasing list of malfunctions. Jacobs being run all over the ship with his repair men. Some of them have already collapsed from exhaustion and are in sickbay being looked after by the Doctor. The Doctor said with plenty of rest they will be back to normal in no time. |
Janice Worse For Wear: Ok Janice out. I will let you know if anything else new comes up. + Fiery Bat 005 attaches for 200 damage to the commander. + Storm attacks Fiery Bat 006 for 400 damage + Overkill + You obtain a Firey bat Wing + You obtain a Firey Bat Fang + You obtain a health boost + You obtain a time stall capsule |
Herc Commander: Here come the fiery bats again. Arrgh this one making a direct beeline for me. + Fiery Bat 007 leeches 800 damage from Herc Commander + Herc obtains 3 melt points + Storm attacks for 900 damage to Fiery Bat 007 + Fiery Bat 007 is defeated + You obtain a Fiery Bat Fang + You obtain a Fiery Bat Wing + Fiery Bat 006 attacks for 300 damage to William + William obtains 4 Melt Points |
Loana: Well it would be nice if we got different loops for different levels that we reach. That would make things a lot less linear just having the same old drops again and again level after level. + Fiery Bat 008 swoops down to attack for 500 damage. + Fiery Bat 009 swoops down to attack for 300 damage Loana: Ouch, We need to slow down their damage attacks. |
Storm: arrgh I had enough of this bat. Shoo Go Away, argh, I'll do it my way. Ok stand back. + Storm defeats fiery bat 009 for 800 damage. + You obtain a Fiery bat Fang + You obtain 400 credits Head to next group of Fiery bats Use Time Stall Capsule Talk to strange looking man by the pathway near moving water puddles Go Back |