+ You obtain 1 Pilfer's Ring
T6 Unit: That would depend on what flags have been set in the enemy's array for the ring to extract. I do not have that information. T6 got the information from latest file under Magic Accessories stored in memory banks. T6 did scan the ring elements, its made of unknown elements. Cannot scan any further.
|
Storm: That thing is dangerous. Someone should put it on a leash. And rip away its power source. Ouch, that lighting smarts on my shields. Arrrrrrghhh. It almost shorted all my systems out in my suit. I was lucky it didn't overload it otherwise the systems would all seize up and it be useless to me and have no shields no more.
|
Storm: You'll get well soon enough Rex. We have to press on. Open Urn by side Open Urn in Middle by Two Rock Pillars Open Urn in right side Open Urn in Left Side Middle Tunnel Left Tunnel Around Right Bend Go to shining object in sandy ground. Go Back + You go around the right bend and run into several glowing balls and Turtles. set glowingorb01=1 set glowingorb02=1 set glowingorb03=1 set glowingorb04=1 set undertortoise02=1 set undertortoise03=1 set undertortoise04=1 set undertortoise05=1 |
Storm: Be careful Commander. Hit the Glowing Orb Hit the Under Ground Tortoise Flee the Area Steal items from Glowing Orbs and Underground Tortoise (script below) + You obtain 1 dark mote from the tortoise + Underground Tortoise strikes for 240 damage to Loana with shell hop. Storm: They hop?, These tortoises leap up in the air? You got to be joking me. This is ridiculous. Tortoises don't jump. |
Loana: Well, you just swiped its armored shell off its back. Now its just has its normal shell. Maybe its now more vunerable now that its armor is missing. + Loana strikes Underground Tortoise #1 or 600 damage. + Storm strikes Underground Tortoise #1 for 400 more damage + Underground Tortoise #1 has been defeated |
Skynar: Ooomf, mayday, mayday, big overgrown tortoise has damaged pilot. I am in need of echo. assistance. + loana throws Skynar and Storm health boosts. + Storm and Skynar have recovered. + Storm attacks Underground Tortoise #2 for 600 damage + Loana attacks Underground Tortoise #2 for 200 damage + Nella extracts 2 Dark Matter motes from Tortoise + Nella extracts 1 Tortoise shell from tortoise + Nella extracts 100 credits from tortoise + Storm attacks for 300 more damage + Underground Tortoise #2 has been defeated Skynar: There's quite a bit of Dark Matter to collect around here. What can we use that for. |
Commander: Stop. Stop the combat. When we fight, these orbs react. Then that damages my party. We have to withdraw away from this area or there will be no party members left. I spot something over there by the glowing orbs. Ah another urn. We have to get through them somehow. Flee Continue to extract and fight Cast a float mote and glide through all the glowing balls to Urn on other side. + The Float moat is cast on the party members. Head towards Urn by the other side of glowing creatures. Leave |
Loana: Its only when we engage in combat mode that they are alerted and start attacking. But they might also detect ground movement as well for all we know. But they can't detect us if we float over the surface. Float motes do come in handy. I think the effect lasts for about 3 minutes so we need to hurry. + The Party members glide over to the urn + You open the urn and obtain 1 2 Warp Spheres |
Commander: That's what these float motes are for. They help us to get to places that are inaccessble. Oh there's another urn, and another, on separate ledges by an abyss. Hmm Float over to next abyss ledge to urn Go back + You reach the urn safely + You open the urn RNG 1 + You open the urn to obtain a dark matter mote RNG 2 + You open the urn to obtain 2 megagords RNG 3 + You open the urn to obtain a brave mote RNG 4 + You open the urn to obtain 2 petrify motes |
Nosey Nella Parkas: Well gee I was hoping it would be something more valuable. Oh well float away. Cross over abyss to next ledge pillar with urn Go Back DETERMINE THRESHOLDS ON WHAT WEAPON TYPE SHOULD APPEAR IN THE URN WITH EACH ZOINING OF PLAYER AREA RNG 1 + You open the urn and obtain 1 Glacien Sword RNG 2 + you open the urn and obtain 1 Valour Dull Sword RNG 3 + you open the urn and obtain a long iron sword RNG 4 + you open the urn and obtain a curved sword RNG 5 + You open the urn and obtain a short dagger RNG 6 + You open the urn and obtain a double blade dagger Head to next ledge with urn on it next to treasure chest Go Back + You open the urn by the left side. |
Commander: Oh that's probably just the trigger box collision area. DETERMINE RANDOM THRESHOLDS OF URN #3 CONTENTS RNG 1 + You obtain a float mote from the urn RNG 2 + You obtain a dark matter mote from the urn RNG 3 + You obtain 1 Curass Armor Heavy from the urn RNG 4 + You obtain 1 megaelixir from the urn RNG 5 + You obtain 1 doom mote from the urn RNG 6 + You obtain 1 health boost from the urn RNG 7 + You obtain 20 credits from the urn RNG 8 + You obtain 50 credits from the urn RNG 9 + You obtain 1 old Tagis Sword from the urn + You open the urn by the right side DETERMINE RANDOM THRESHOLDS OF URN #4 CONTENTS RNG 1+ You obtain 1 Megaelixir from he urn RNG 2 + You obtain 1 lightning Mote from the urn RNG 3 + You obtain 1 blast mote from the urn RNG 4 + You obtain 1 elixir from the urn RNG 5 + You obtain 1 levelmote from the urn RNG 6 + You obtain 1 pebble from the urn RNG 7 + You obtain 2 delevel motes from the urn RNG 8 + You obtain 1 remedy from the urn RNG 9 + You obtain 2 clumpy grasses from the urn RNG 10 + You obtain 40 credits from the urn + You open the urn by the two rock pillars. DETERMINE RANDOM THRESHOLDS OF URN #5 CONTENTS RNG 1 + You obtain 1 Dark Matter Mote from the urn RNG 2 + You obtain 1 water mote from the urn RNG 3 + You obtain 2 wind motes from the urn RNG 4 + You obtain 1 Level mote from the urn RNG 5 + You obtain 1 blast mote from the urn RNG 6 + You obtain 1 health boost from the urn RNG 7 + You obtain nothing from the urn. RNG 8 + You obtain nothing from the urn. RNG 9 + You obtain a delevel mote from the urn RNG 9 + You obtain a haste mote from the urn RNG 10 + You obtain 1 Elixir from the urn. + You Open the urn DETERMINE RANDOM THRESHOLDS OF URN #6 CONTENTS RNG 1 + You obtain 1 Float mote from the urn RNG 2 + You obtain 1 Earth mote from the urn RNG 3 + You obtain 1 Freeze Mote from the Urn RNG 4 + You obtain 1 Sandblast Mote from the urn RNG 5 + You obtain 1 haste mote from the urn RNG 6 + You obtain 1 Rememdy from the Urn RNG 7 + You obtain 1 health boost from the urn RNG 8 + you obtain 1 Curass Armor Gauntlet from the Urn RNG 9 + You obtain 1 Megaelixir from the urn RNG 10 + You obtain a Sandblast Mote from the urn |
Storm: Well blocking their melee attacks temporarily is better than not blocking them at all. THRESHOLDS FOR EXTRACTNIG ITEMS FROM GLOWING ORBS WITH PILFER'S RING One item appears at random on each zoning in of this area for level 1 of the Ring. If the Ring is upgraded to Level 2 then two random items at a time will appear, and three random extracted items will appear when the Ring has reached its Maximum at level 3. LV1 RNG 1 + You obtain 1 Curass Shield from Glowing Orb LV1 RNG 2 + you obtain nothing LV1 RNG 3 + You obatin nothing LV1 RNG 4 + You obtain 1 Glowing Orb Crystal Fragement LV1 RNG 5 + You obtain 1 health boost LV1 RNG 6 + You obtain 1 lava bomb LV1 RNG 7 + You obtain 1 Megaelixir LV1 RNG 8 + You obtain 1 Haste Mote from Glowing Orb LV1 RNG 9 + You obtain 1 Petrify Mote from Glowing Orb LV2 RNG 1 + you obtain 2 Health Boosts from Glowing Orb LV2 RNG 1 + You obtain 1 Megaelixir from Glowing Orb LV2 RNG 2 + you obtain 1 Glowing Orb Crystal Fragment from Glowing Orb LV2 RNG 2 + You obtain 1 Lighting Mote from Glowing Orb LV2 RNG 3 + you obtain 2 Elixirs from Glowing Orb LV2 RNG 3 + You obtain 2 Megaelixirs from Glowing Orb LV2 RNG 4 + you obtain 1 Lightning Mote from Glowing Orb LV2 RNG 4 + You obtain 1 Delevel Mote from Glowing Orb LV2 RNG 5 + You obtain 2 Dark Matter Motes from Glowing Orb LV2 RNG 5 + You obtain 1 Level Mote from Glowing Orb LV2 RNG 6 + You obtain 1 Float Mote from Glowing Orb LV2 RNG 6 + You obtain 2 Morning stars from Glowing Orb LV2 RNG 7 + You obtain 2 Float Motes from Glowing Orb LV2 RNG 7 + You obtain 1 Dark Matter Mote from Glowing Orb LV2 RNG 8 + You obtain 2 Glowing Orb Crystal Fragments from Glowing Orb LV2 RNG 8 + You obtain 2 Warp Spheres from Glowing Orb LV2 RNG 9 + you obtain 1 Megagord from Glowing Orb LV2 RNG 9 + You obtain 2 Life Insurgences from Glowing Orb LV3 RNG 1 + you obtain 2 Health Boosts from Glowing Orb LV3 RNG 1 + You obtain 1 Megaelixir from Glowing Orb LV3 RNG 1 + You obtain 1 Megaelixir from Glowing Orb LV3 RNG 2 + you obtain 1 Glowing Orb Crystal Fragment from Glowing Orb LV3 RNG 2 + you obtain 1 Lightning Mote from Glowing Orb LV3 RNG 2 + You obtain 1 Lighting Mote from Glowing Orb LV3 RNG 3 + You obtain 2 Destruct Motes from Glowing Orb LV3 RNG 3 + you obtain 2 Elixirs from Glowing Orb LV3 RNG 3 + you obtain 2 Elixirs from Glowing Orb LV3 RNG 4 + You obtain 2 Megaelixirs from Glowing Orb LV3 RNG 4 + you obtain 1 Lightning Mote from Glowing Orb LV3 RNG 4 + You obtain 2 Delevel Motes from Glowing Orb LV3 RNG 5 + You obtain 2 Dark Matter Motes from Glowing Orb LV3 RNG 5 + You obtain 1 Level Mote from Glowing Orb LV3 RNG 5 + You obtain 2 Dark Matter Motes from Glowing Orb LV3 RNG 6 + You obtain 1 Float Mote from Glowing Orb LV3 RNG 6 + You obtain 1 Dark Matter Motes from Glowing Orb LV3 RNG 6 + You obtain 2 Morning stars from Glowing Orb LV3 RNG 7 + You obtain 2 Float Motes from Glowing Orb LV3 RNG 7 + You obtain 3 Dark Matter Motes from Glowing Orb LV3 RNG 7 + You obtain 1 Dark Matter Mote from Glowing Orb LV3 RNG 8 + You obtain 2 Glowing Orb Crystal Fragments from Glowing Orb LV3 RNG 8 + You obtain 2 Delevel Motes from Glowing Orb LV3 RNG 8 + You obtain 2 Warp Spheres from Glowing Orb LV3 RNG 9 + you obtain 1 Megagord from Glowing Orb LV3 RNG 9 + You obtain 2 Destruct Motes from Glowing Orb LV3 RNG 9 + You obtain 2 Life Insurgences from Glowing Orb + The Glowing Orb casts shoots lighting strikes for 500 damage to all party members. |
Commander: We're lucky to get any items, ok opening this urn now DETERMINE THRESHOLDS OF ITEMS FOR URN RNG 1 + You obtain a morning star from the urn RNG 2 + You obtain 1 Megaelixir from the urn RNG 3 + You obtain 1 Plasma Bomb from the Urn RNG 4 + You obtain 2 pebbles from the urn RNG 5 + You obtain 1 Brave mote from the urn Storm: Finally something that Rex can try out. + Rex uses the mote on himself. Nothing happens. Rex: Nothing happened, I thought as much. + Rex's Brave Meter increases by 1 Storm: Your bravery just increased by one lousy point. That's bad. Rex: I was lucky it even increased at all, I probably need more of them. RNG 6 + You obtain 1 Elixir from the urn RNG 7 + You obtain 1 Small Sharp Sword from the urn RNG 8 + you obtain 1 Basha Sword from the Urn (20+ Atck) RNG 9 + You obtain a Pole Arms Wood Stick from the Urn + Only Loana can equip this item. RNG 10 + You obtain 2 health boosts from the urn RNG 11 + You obtain 1 Starmap to Orisis System Commander: The Osiris System. Well add that into the Galaxy Map T6. T6 Unit: Added... This system is now avaliable to access. RNG 12 + You obtain 1 Wooden Staff from the Urn RNG 13 + You obtain 1 Elixir from the urn RNG 14 + You obtain 1 Weakly Magic Blast Staff RNG 15 + You obtain 2 Morningstars from the urn RNG 16 + You obtain 1 Morningstar from the urn RNG 17 + You obtain 1 memory chip from the urn RNG 18 + You obtain 1 piece of scrap metal from the urn RNG 19 + You obtain 2 gold bolts from the urn RNG 20 + You obtain 3 Health Boosts from the urn |